The length of these blades varies from that of a kukri to that of a falchion-in art, she is often depicted with kukris, but in battle, she prefers to wield both as falchions with horrific skill. Her distended belly is crisscrossed with ragged scars, and she wields twin blades- Redlust (a blade made of sentient fire) and Chillheart (a blade made of sentient ice). Gods Lamashtu Lamashtu appears as a heavily pregnant human woman with the head of a three-eyed jackal, a raven’s wings, a snake’s tail, and a vulture’s feet. The following list compiles many of the deities and demigods known to rule Abyssal realms. It is here that the party discovered the Tower of Thousand Fangs, a large, serpent-shaped citadel. Near the border with Ahvoth-Kor, the gardens take on a wild beauty, becoming more of a jungle landscape. In other places, it contains infinite gardens and serene landscapes. In some places, it is home to massive towers and fortified repositories of hidden knowledge.
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The capital of this domain is the porphyry city, Alushinyrra. Succubi and incubi- populate her growing kingdom, ruling some of these shadowed isles. Linked to the River Styx, these fell islands are ruled by Nocticula and increase in number when Our Lady in Shadows murders others demon lords (adding to her already impressive list of kills). Midnight Isles This immense archipelago of night-shrouded islands lies in a region of Ishiar, its waters black and the sky above haunted by a huge, pale moon.
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A quivering, spherical clot of fungal matter much larger than the largest of planets, the Jeharlu lies at the center of an immense cavern, suspended by thick white filaments that attach it to the surrounding rift. Jeharlu Cyth-V’sug’s realm is both a place and a being-an immense parasitic fungus called the Jeharlu capable of extending tendrils into other planes, corrupting them, and then drawing them into the Abyss to expand itself. Legend has it that the towering waterfalls that fill the Lake of Thousand Fangs originate in Ishiar. Ishiar The surface of this Abyssal Sea is dotted with countless islands, many of which are settled by fiendish and half-fiend humans known as Ishians who wage constant nautical warfare upon each other in a never-ending battle to claim new islands and impress Dagon with their cruelties. Many of the caverns of Gluttondark are large enough to be the size of small planets- in such caverns, the walls are rife with jungles and mountains, swamps and seas, with gravity pulling away from the center of the roughly spherical chambers. Gluttondark Bestial Zevgavizeb rules the horror-filled Abyssal caverns of Gluttondark, a vast network of caverns connected by subterranean rivers and great chasms.
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Scattered through the plane are ziggurat temples, each ruled over by a powerful Gorilla King. Ahvoth-Kor Ahvoth-Kor is an expansive Abyssal realm- a seemingly endless jungle of immense trees and thick vines, rife with dreadful simian life, fiendish dinosaurs, and megalithic nalfeshnee-ruled cities populated by demons and other fiends. Each such layer connects to one, two, or up to a dozen others, either by natural portals or via cracks and chasms, all of which shift and change at random and at their own pace. Many such “layers” of the Abyss are uncharted, everchanging wastelands unclaimed by any ruler or fought over by many. Descending through any of the ever-shifting chasms in the Maelstrom’s borderlands, travelers find that the demon-infested cracks ultimately open into individual, self-contained realms larger than planets on the Material Plane. The Abyss has no rules, no order except for the transient, and no laws except those which can be enforced by the strong upon the weak. The Abyss is a plane of malignant chaos, evil unconstrained by law, and an unplumbed realm of horror where all desires and torments are made flesh.